Showing posts with label Patches. Show all posts
Showing posts with label Patches. Show all posts

Tuesday, August 4, 2009

Maintenance Day Shenanigans



Some of us troll the forums.

Some of us troll the chatrooms.

Some of us even go outside.

But seriously, why would you want to when you could sit at your desk and play with WoW Model Viewer?

Now, yeah, it's just full of the same things you see every day in Azeroth, so what could possibly be so exciting about it?

Remember encounters like Kael where your entire guild spent the first 10 minutes of every raid spamming /spit on the boss, because after months of attempts, you still had not managed to down him?

Wouldn't it be great if you could go back to Tempest Keep and humiliate the miserable bastard?

Well, you could, but it's maintenance day. Whatever shall you do? You need revenge!!!

You could......

.........

..... MAKE HIM DANCE!!!!!

No, you heard me correctly. Make. Kael. Dance.

"Womanizer" by Britney Spears, (c) Jive Records 2008.
(It's a little slow because of the compressor... but you get the idea.)

Yeah, who's a big shot now, eh? EH????

Unfortunately, Kael was such a terrible dancer that he crashed the program.



But, yeah, if you're finding yourself bored waiting for servers to come back up, go check out WoW Model Viewer. There are plenty of NPCs to embarrass, bwahaha.

Sunday, June 21, 2009

3.2.0 Patch Notes: More Qs than Star Trek


Hahaha, I hope you enjoyed my poorly-thought-out title pun. I'm pretty proud of it myself.

So, I normally don't get so huffy about patch notes and game changes, and I know I'm opening myself up here to being called names and flamed at, but oh wells.

First off, the priest changes, har har:

Prayer of Healing: The percentage this spell gains in healing per target has been reduced from 80.7% to 52.6%.

Penance: Cooldown increased to 12 seconds, up from 10 seconds.

Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.

Oooooooook. *ahem*

I will be the first to admit that I am bad at the math behind theorycrafting and spell scaling and all that. But regardless of my ineptitude in that department.... regardless of any differences between spell scaling and actual spell power output.... that's about a 30% nerf to Prayer of Healing.

30% of anything is a lot.

And in the world of WoW, adding 2 seconds onto a spell cooldown is a pretty big deal. I'd add a good chunk of e-rage to the Inspiration buff, but it's always been a mandatory priest talent that added armor, and so I need to do more research into the math of the change before I throw anything yet.

But seriously. I'm not as angry about the pure number changes of the spells as I am about the "WTF??"-ness of these changes. They weren't needed.

They seriously weren't.

Don't try to convince me they were unless you have an actual argument, which leads me to my next point.

I've been ballsy the past few days and ventured to the scary land of the Priest Forums on WoW.com, and I was in shock. As expected, page after page about the Penance nerf, because, you know, the disc priests are pretty mad, but next to nothing from the holy priests about the PoH change.

The few people who have mentioned their annoyance at the whole situation have been told that the change was needed, for these reasons:

  • Priests were topping meters with an OP glyph and PoH
  • Raids were stacking holy priests
  • PoH is used for only about 2% of Ulduar, and mostly hard modes
  • Higher-end gearing + PoH + the glyph makes encounters candy

Oh ho ho. Really, guys? Let me share my opinion on these point-by-point.

Priests were topping meters with an OP glyph and PoH.

Huh? Sure, there are certain encounters in Ulduar where a holy priest using PoH really shines, but for the most part, at least in my guild's raids, I always come in under our resto druid, and either barely on par or slightly under our resto shaman. Maybe the reason is I am a bad priest. I'd always considered myself a pretty decent holy priest, and our priest CL and I are always right next to each other on WWS, etc., excepting times we die to our own stupidity. So, who are these priests that are consistently topping meters and who are the other healers? That sounds like a very fishy reason to me...

Raids were stacking holy priests.

Yes, because that's totally a new thing. Guilds that are stacking a specific spec and class now were doing the same with other classes before. Class/spec stacking has always occured within some guilds, but that doesn't mean everyone does it. Again, another stupid reason. And let's see what class those guilds start stacking if these changes go live. I bet I could tell you. Mhm.

PoH is only used for about 2% of Ulduar, and mostly hard modes.

Uh.... what? PoH is my #2 spell under Circle of Healing. I use it constantly. A holy priest that is using it for only 2% of Ulduar, and mostly only for hard modes, is either being carried by the other healers or is running in a guild that has cleared enough of Ulduar that everyone is super geared.

Higher-end gearing + PoH + the glyph makes encounters candy.

Now you know the point of gearing up. Congratulations. You've won the game.

I'm so incredibly amused about the utter chaos that ensued with the Circle of Healing nerf, which was needed. This nerf, however, was not. And there seems to be a complete uncare-y-ness about it. ARG.

I dunno... I felt like holy priests were perfect. I know people will disagree with me, and that's fine. Most holy priests who are running with various other healers who know what they are doing are not topping the meters every single time. But at the same time, we aren't at the bottom, either.

They nerfed our MT healing ability and ushered us into a primary raid-healer role, with support in other roles, and now they have nerfed Prayer of Healing. It won't break us by any means, and don't take my rage post as saying such, but until I hear an actual legitimate reason for the random change, I'm going to stay pissed.

And let's not forget the other changes. They've lowered mount levels and answered the prayers of people who hate twinks in BGs. Meh.... fine. Whatever.

HOWEVER, they have killed 2s. I love 2s. My teams have always been in the 2v2 bracket. I did 3v3 once, and have never done a 5v5. Now, I am being told, if I wish to advance myself in Arenaland I need to do "real" arena, because apparently 2v2 ratings will not get me new gear.

-.-

Let's see.... what else. Oh yeah!!!!

  • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead.
  • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal dungeon daily will reward 1 Emblem of Triumph.
.........

Ok, I understand the points that have been made about how this is easier for alts and newer players. I understand that this makes content and gear more accessible to casual players. I understand the argument that this will not cheapen the work done by raiders in Ulduar.

I have always been a proponent of making content that is accessible to the entire player base. I'm a casual player myself. I'm sad I never got to see Sunwell. I really am. And going back and doing it now won't be as awesome. But, at the same time, you don't need to make it stupidly easy, either.

A hardcore raiding guild is going to plow through things much faster than a casual raiding guild or a small guild that has to PUG everything. There is a delicate balance between not making content impossible and making content too accessible too quickly.

People keep saying that it doesn't matter because the badge gear is inferior. Whatever. Naxx is a joke. Naxx was a joke when guilds were first starting it in WotLK, and it is even more of a joke now. I really think that these are changes that should have been held off for much longer than this.

I guess it's just the crazy, random complete overhaul of the game that these notes imply that I'm not pleased with. I'm not trying to say that priests are dead or that stupid drunk people can down Yogg-Saron. I'm just saying that these changes seem sudden, very random, and way too drastic too soon. But it's only PTR, so things can change. Nothing is for sure yet.

Those are my 2 cents. Flame on.

Wednesday, March 4, 2009

3.1 PTR Notes - Part I

So, I don't know about you guys, but I'm pretty excited about the changes to my class that are currently up on the PTR. Let's look at a couple of the changes that will be affecting holy priests:

Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.

This is interesting. During fights like Heigan I've been keeping this up on the melee, but found that it was reallllly slow sometimes in decursing. On the other hand, the other disease cleansing spell costs the same for just one decurse, so I felt it was worth it to risk the dot ticking one more time in order to keep that up for 20 seconds. Maybe reducing the ticks to 3 seconds apart will help cleanse those diseases faster.

Divine Spirit is now trainable at level 31.

Yay!!!! Do I really have to go any further? Spirit = win as holy. I'm kind of curious about the supposed "changes to ooc mana regen" they have been talking about, but for now, this is super awesome to me. I do kind of worry about the disc priests out there whose guilds are dumb and only take them for that buff without understanding their true value, though...

Hymn of Hope: This spell has been removed.
Improved Holy Concentration removed.

LOL.

Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.

THIS is a big change. Now we don't have to constantly remind the RLs to put the priests in separate groups, especially on fights like Loatheb. This change, combined with the PoH talents and glyph should be on every holy priest's priority list (although you SHOULD be using them already, really). Another good reason to stack haste, too.

Circle of Healing: Healing increased by approximately 40%.

Another big change. I'm hoping this will help on fights like 10-man Malygos, where there very well may be only one healer who can still cast during vortex. I'm happy they implemented the 6 second cooldown, because even before these notes came out, I felt like priests were where they needed to be (people argue with me on this all the time), but this is awesome for, yet again, fights like Loatheb where your casting window is small and you need to get out the most healing you can.

Meditation: Now grants 17/33/50% of mana regeneration while casting.

Ok, Fuyu. Don't get TOO excited. As it stands now, this would put me at 450-500mp5 while casting, self-buffed, without DS. BUT, Blizzard also said they were changing ooc regen from spirit so that it will be lower, while 5SR regen will stay about the same. So essentially, I expect to see my ooc numbers drop to the point where I'm still getting 330mp5 while casting with this talent. So, in a nutshell, if the mana regen changes go through, then expect not to notice this that much. If they don't, enjoy drinking even less in 25 mans.

That's it for now! I'll be back later with some more info on holy changes, as well as glyphs. =)
 

The Unconventional Priest © 2008. Chaotic Soul :: Converted by Randomness